Technologies Games

This collection brings together the 6 Technologies games published on EduSellers by verified teachers. The collection reaches Year 5 to Year 6 (Grade 5 to Grade 6), which makes it usable for whole-stage planning rather than a single unit. 3 of them are free; the rest are priced between $4.99 and $4.99 USD.

Technologies games

Curriculum alignment

A game is a printable card, board or bingo set that practises a specific skill — number facts, spelling patterns, vocabulary — through play.

Resources on EduSellers are written by teachers in several countries, so there is no single curriculum behind this page. Each listing names the curriculum, standards or grade band it was written for — check the resource page for the year level (shown with its US grade equivalent) and the standards it addresses before you download.

Technologies resources cover design thinking and digital technologies — computational thinking, data representation, coding and the safe, ethical use of digital systems.

Most are in English (3); 1 are in Danish, 1 in French and 1 in German.

What's inside

Popular downloads in this collection include Design Sprint Scoot - Plan and Build Challenge Game and Debug Trail - Find the Bug Coding Game.

Year levels covered

Resources written for one year level, by level (multi-year packs are not listed here):

Using these in your classroom

Resources are sold under a personal classroom licence, which covers educational use with your own students; the files may not be redistributed, resold or shared without the creator's written permission.

Frequently asked questions

How many Technologies games are there on EduSellers?

There are 6 published Technologies games on EduSellers, covering Year 5 to Year 6 (Grade 5 to Grade 6).

Are any of these Technologies games free?

Yes. 3 of the 6 resources here are free to download — see free Technologies resources. The paid ones range from $4.99 to $4.99 USD, with no subscription.

Which curriculum are these games aligned to?

There is no single curriculum behind EduSellers — sellers teach in several countries. Each resource names the curriculum, standards or grade band it was written for on its own page, and year levels are shown with their US grade equivalent, so check the description for the standards you teach. Technologies resources cover design thinking and digital technologies — computational thinking, data representation, coding and the safe, ethical use of digital systems.

What counts as a game on EduSellers?

A game is a printable card, board or bingo set that practises a specific skill — number facts, spelling patterns, vocabulary — through play. Each listing on this page is tagged "Game" by the teacher who wrote it.

Which year levels (grades) do these Technologies games cover?

Year 5 to Year 6 (Grade 5 to Grade 6). Written for a single level: Year 5 (Grade 5) — 2 and Year 6 (Grade 6) — 4.

Which languages are these Technologies games in?

English (3), Danish (1), French (1) and German (1). Use the language filter on the browse page to narrow by language.

What file formats do I get, and can I edit them?

Most purchases include a print-ready PDF plus an editable file — DOCX for documents and PPTX for slide-based resources — so you can adapt names, numbers and contexts for your class before printing. The formats are listed on each resource page.

Who writes these resources?

Verified teachers. Every seller on EduSellers applies and is approved before they can publish, and every resource is reviewed before it goes live — nothing is scraped or auto-listed.

Other resource types

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